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Old Jul 17, 2008, 01:49 PM // 13:49   #81
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Quote:
Originally Posted by Hundbert
I think it was WM that came up with the som build that is so popular.
It was a WM leecher, Lol..

Pyth came up with the build
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Old Jul 17, 2008, 04:11 PM // 16:11   #82
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Ah ok i just remember the [WM] tags. It was the first time i saw that build in ta.
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Old Jul 17, 2008, 09:05 PM // 21:05   #83
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the r/p 2 mes build was created a few weeks after NF came out. the creator used 2x blinding surge (at 5e) back then. it was stupidly overpowered..

anyways, he quickly stopped running it after the bsurge now. now in this meta, he probably just returned from his break. so against this stupid meta balance he just pulled that out with the best blinding elite he had at hand..at least i guess that's how it happened. but it doesn't really matter either, so no need to discuss it more. :P

Quote:
Ehm, it was bugged? Disabling attackskills although ur not attacking....
it wasn't bugged.
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Old Jul 17, 2008, 09:36 PM // 21:36   #84
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Quote:
Originally Posted by moko
it wasn't bugged.
Old WoD was like:

"Interrupt the action of foe. If foe was attacking it will disable his attackskills for about x seconds."

Right?

When yes, it was bugged: We tested it out. Using Apply Poison then WoD on that ranger. Apply Poison got interrupted and his attackskills were disabled. Now tell me, how the ranger can attack while using his preparation?
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Old Jul 17, 2008, 10:30 PM // 22:30   #85
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The old old WoD was the best.


Actually, I forgot what it even did.
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Old Jul 17, 2008, 10:34 PM // 22:34   #86
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Yeh, I'm pretty sure WoD would interrupt anything and still disable attack skills. I remember testing it out a short bit before it got its functionality changed. I could be wrong, but iirc I interrupted a healing signet on my buddy and he had his attacks disabled, so.

Thing was, it was such a bad skill, I don't think anyone noticed.

Just like no one really notices the bugs on mark of instability, confusing images, or stolen speed right now.
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Old Jul 17, 2008, 11:11 PM // 23:11   #87
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The Mark of Instability one is fun

I actually liked the old WoD whereas this one is just stupidly overpowered.
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Old Jul 18, 2008, 12:54 AM // 00:54   #88
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leave WoD alone. it is terribly annoying, but if you aren't doing your monkly duty, you deserve to get owned by it
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Old Jul 18, 2008, 02:06 AM // 02:06   #89
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Quote:
Originally Posted by I Gut you Gut
leave WoD alone. it is terribly annoying, but if you aren't doing your monkly duty, you deserve to get owned by it
I semi-agree with this, I'm able to breach 50-80 cons through current meta getting wod spammed to hell. (maybe its just skill, people cry too much and die)

Heres the bar I use:
[patient spirit][signet of rejuvenation][word of healing][dismiss condition][spotless mind][holy veil][shield stance][shield bash]
(hehe, who needs prots when you gots patient ?) "NAEMI WAY"

Havn't breached 100< in a long, long, long time though.

Last edited by Chaos Rofl Copter; Jul 18, 2008 at 02:08 AM // 02:08..
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Old Jul 18, 2008, 05:01 AM // 05:01   #90
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Quote:
Originally Posted by I Gut you Gut
leave WoD alone. it is terribly annoying, but if you aren't doing your monkly duty, you deserve to get owned by it
because WoD:

- can be UTTERLY dumb with a 40/40
- is CHEAP as hell
- is basically more or less not counterable
- is just dumb
- creates the most imbalanced and BORING "balanced" there has ever been

it forced the WORST monk bars i have EVER seen. NO prots at all (except guardian for some but really, it's not even useful anymore). do you think all red bars is skilled play?

WoD, it's not like other shutdown a monk can handle. domination -- diversion/shame, you can sacrifice a skill, you can try to evade them by quick energy swaps and such, that's at least better monking than how you deal with WoD. WAIT FOR IT TO EXPIRE AND HIT WOH AND HOPE FOR A 40/40! seriously. if you hit through it .. wow nice, 30 heal. clearly worth it.

WoD is dumb and needs to die, there's no possible reason you would want it to stay. if you defend it, no comment.

i know there are TONS of REALLY REALLY bad necros in ta that can't use it AT ALL, then it just becomes a minor threat, but if you face a good one, you lose the game.

there's hardly a "skillful" aspect to beating WoD as monk, it's hoping for a good damn FC, or your team entirely shutting their offensive when you are down, or keeping a veil up permanentely and trying to remove it only if really really needed (which isn't even possible if their necro is good, again).

stop being silly and don't defend that pile of crap elite.

besides, WoD (along with FF) FORCES a lot of other gimmicks to beat it..you like that too? brainless buttonmash again? thumps, sins, smite, som? surely not.

Quote:
maybe its just skill
you're so funny. wait, you aren't. no prots, stances and shieldbash. i know it's needed, but you call it skill? LOL! i bet a lot that you would've never managed to monk through any real metas where monks needed to be more than just red bars go up spammers that spam stances sometimes too.
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Last edited by moko; Jul 18, 2008 at 05:04 AM // 05:04..
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Old Jul 18, 2008, 05:14 AM // 05:14   #91
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Quote:
Originally Posted by I Gut you Gut
leave WoD alone. it is terribly annoying, but if you aren't doing your monkly duty, you deserve to get owned by it
Go to TA don't bring a Support Charecter then try to heal a spike target with WoD on you. If you can do that

A) they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck at spiking
B) Your anti melee got him down and saved your ass (which is no skill by you)
or C) your god (which your not)

Last edited by RavagerOfDreams; Jul 18, 2008 at 05:35 AM // 05:35..
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Old Jul 18, 2008, 05:31 AM // 05:31   #92
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Meh only the word 'backup healer' is enough to bury WoD. Mirror matches with dual monk teams are dull. And I definitely like Moko's view on monks, at this moment monks are ***** silly.
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Old Jul 18, 2008, 05:33 AM // 05:33   #93
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Quote:
Originally Posted by bungusmaximus
Meh only the word 'backup healer' is enough to bury WoD. Mirror matches with dual monk teams are dull. And I definitely like Moko's view on monks, at this moment monks are ***** silly.
Backup healer to me would be a rit or a necro with FF (more common these days) however when you veil is down and the hex comes up your more or less screwed without any outside help. Perhaps i should've said support char over backup healer but thats just what i call em .

I don't like the dual monk teams not enough shutdown to easy to counter.

And yes as usual Moko has hit the nail on the head.
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Old Jul 18, 2008, 06:10 AM // 06:10   #94
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The next time you see a SoM team in GvG, come tell me please. The skill has its uses, but if it were removed from the game completely, neither GvGers or HAers would be anywhere close to as angry as TA and RA mesmers. I agree with increased recharge. Make the skill last LESS duration than the recharge, so permablnd isnt possible, especially with plague sending, which can make SoM into permablind on 2 characters. So, SoM needs to be something like 15sec blind with 20sec recharge.

When is the last time you saw a necro without foul feast on his bar? Honestly. The skill is one of the most OP skills in the game, by a long shot. When a skill gets to the point where it belongs on EVERY one of that class, it needs a nerf. Either make it into an elite and make it a sac skill, like ~10% HP, or make it a CARBON COPY of draw conditions. There is no reason whatsoever that two skills designed for the exact same purpose should be so far apart in usage and power.

RaO needs to be shot. Period.

SA needs to be fixed. Period.

Backbreaker is an amazing skill. The only change I propose is that it be moved into strength and have 50% fail with 4 or less. That would take away all the broken uses of that skill outside of the warrior class (Namely Backbreaker Assassains).

WoD is one of those skills that is completely dominant with a talented necro, but completely useless with a dumb one, so I suggest that it be changed. Make it a -5 to all attributes, but increase both duration and recharge, so make it 10sec duration with 20sec recharge. This change allows for some healing through it, instead of complete shutdown for 4 seconds out of 10. Also, this allows the hex to be treated like any other. To be removable.

Last edited by Runes2713; Jul 18, 2008 at 06:18 AM // 06:18..
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Old Jul 18, 2008, 06:41 AM // 06:41   #95
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I kind of like the new Wail of Doom since u can use it to shut down efficently both enemy's offense or defense. The problem with it is that it is just too spammable so, imo, it should be fixed so that it won't be spammable anymore.
The only good thing of the old wail was that it was an interrupt.

Last edited by the_deSKtructor; Jul 18, 2008 at 06:43 AM // 06:43..
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Old Jul 18, 2008, 11:25 AM // 11:25   #96
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If you don't think the new Wail of Doom is broken, then you are dumb.

Here, let me change the skill description for you:
Wail of Doom
Doesn't Matter Sacrifice, Negligible Energy Cost, Near Instant Cast Activation, Very Very Short Recharge
""Removes target player from the game for 1...3 seconds."


Yeah.

No.

This isn't World of Warcraft, this game has never been about keeping people out of the game (LITERALLY anyways) the longest. Wail of Doom is very much a "World of Warcraft-esque" ability. I'm almost surprised it doesn't have it already, tbh! But it doesn't fit Guild Wars.

The only other skill that does something even remotely similar is Blackout, but Blackout requires touch range and doesn't make your physical attacks shit. (and requires a considerable more amount of skill to use than WoD)

Whereas a WoD on a melee class makes them output 1-2 damage range as well.

So yeh.
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Old Jul 18, 2008, 12:19 PM // 12:19   #97
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If you are unable to read, then you are dumb.
I never said that it is not broken, i said i like the new mechanic of being useful both against offense and defense. It is too spammable at the moment, it surely needs its numbers to be tweaked. And if you want to compare WoD to some other skill, then compare it to the old 3 sec kd gale.
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Old Jul 18, 2008, 12:25 PM // 12:25   #98
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Quote:
Originally Posted by the_deSKtructor
If you are unable to read, then you are dumb.
I never said that it is not broken, i said i like the new mechanic of being useful both against offense and defense. It is too spammable at the moment, it surely needs its numbers to be tweaked. And if you want to compare WoD to some other skill, then compare it to the old 3 sec kd gale.
I wasn't talking to you.

If I was I would of quoted your post or said your name...I was talking to people who think it should stay the same cause it is balanced, which obviously isn't you since you suggested a change, huh.

Last edited by DarkNecrid; Jul 18, 2008 at 12:27 PM // 12:27..
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Old Jul 18, 2008, 12:25 PM // 12:25   #99
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Sorry then for the misunderstanding.
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Old Jul 18, 2008, 12:29 PM // 12:29   #100
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Quote:
Originally Posted by the_deSKtructor
Sorry then for the misunderstanding.
No problem.

but you obviously think its a problem so I don't know why you took offense!! maybe I should reword my post or something idk.

I would up recharge a lot and give you a reward for it. Add the interruption effect to it, and if it interrupts halve the recharge. Also up the energy cost CAUSE ARE YOU KIDDING ME, 1 ENERGY?
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